Blockcraft Engine & Free Fall (Game)
I guess every game programmer has to make a Minecraft clone before they become a real™ game programmer, so here’s mine.
I guess every game programmer has to make a Minecraft clone before they become a real™ game programmer, so here’s mine.
A Vulkan 3D game engine with Physically Based Rendering, Forward + Deferred Pipelines, Cascaded Shadow Map, and Lua Scripting support. It also integrates FMO...
A 2D Modern OpenGL-based game engine with Lua scripting support. Heavily inspired by Love2D.
Some experiments with SIMD instrinsics. The goal is to write a new SIMD math library for Haru-V engine.
A high-mobility first person shooter prototype with wall-running abilities like Titanfall 2. My master’s thesis is also related to this project.
A toy interactive software path tracer. It’s one of my early projects.