Resume
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Skills
Category | |
---|---|
Programming Languages | C++, C, C#, Python, Lua, GLSL, ShaderLab, Unreal Blueprints, a bit of Assembly |
Graphics APIs | Vulkan, OpenGL (mainly Core Profile 3.3+), a bit of DirectX 11 |
Debugging/Profiling Tools | RenderDoc, ImGui, Tracy Profiler, Nsight Graphics, PhysX Visual Debugger |
Game Engines | Unreal, Unity3D, Source SDK, Love2D, PICO-8, Godot |
Technologies/Libraries/Middlewares | SIMD, GLFW, SDL2, PhysX, FMOD Studio API, OpenAL Soft |
Art Tools | Blender, Substance Painter & Designer, Houdini, 3ds Max, Photoshop, Illustrator, Aseprite |
Audio Tools | Audition, FL Studio, FMOD Studio |
Level Editors | Hammer, TrenchBroom, Creation Kit, Dying Light Developer Tools |
Team Skills | Git (GitHub Pull Request workflow), Perforce, Agile (Scrum), Jira, Kanban |
Work Experience
Unity3D & Server Programmer, Technical Artist
Brainagi Games, Wuhan, Hubei, China, 06/2017 - 03/2019
Titles Worked On: Brain Machine (Steam, Android, iOS), Rolling Blocks (A cancelled remake)(Android).
- Wrote ShaderLab shaders and graphics-related code;
- Authored proxy and final art assets using Blender and Substance;
- Optimized shaders and art assets for low-end mobile devices with dynamic batching and GPU-instancing;
- Maintained Steam/iOS/Android build;
- Owned gameplay elements implementation;
- Developed In-App Purchasing server (Flask, PostgreSQL) and integrated with publisher’s servers.
Graduate Assistant: Scripting for Level Design, Programming for Commercial Game Engines
Southern Methodist University Guildhall, Dallas, TX, 7/2022 - 12/2022
- Tested student submissions for both classes and gave detailed feedback;
- Ran Graduate Assistant Labs and answered questions about the class and assignments;
- Helped students solve issues related to Perforce, Unity2D, C# Programming, and Unreal.
Education
Master of Interactive Technology
Southern Methodist University Guildhall, Dallas, TX, 2021 - 2023
Bachelor of Electronics and Information Engineering
Huazhong University of Science and Technology, Wuhan, Hubei, China, 2015 - 2019