Integrating glslang for runtime shader compilation
In my Vulkan engine, I needed a tool to compile GLSL into SPIR-V at runtime, so here’s a tutorial of how I did it with glslang.
In my Vulkan engine, I needed a tool to compile GLSL into SPIR-V at runtime, so here’s a tutorial of how I did it with glslang.
As you probably know, China has a very weird Android ecosystem since we don’t have anything like Google Play Store, so almost every smartphone vendor has the...