Game Trailer

My Responsibilities

Gameplay Programmer

  • Wrote the base framework of the ability system so that everyone can work on separate ability objects.
  • Implemented several pickups.
  • Responsible for integrating most visual effects into the game.

VFX Artist

  • Made the development plan for other two VFX artists.
  • Authored about one-third VFX in the game (from modelling to textures to Niagara system).

Gameplay Programming

I made prototypes for about half of the pickups and maintained some of them (about one-third pickups).

Pickups

VFX

I worked with other two artists and made production plans for VFX.

VFX Plan

I also authored some VFX (about one third). Here are some screenshots of my work below.

Web trap.

Material blueprint for Magical Chain

Magical Chain

Material blueprint for Web Trap

Updated: