Haru-V Engine
A Vulkan 3D game engine with Physically Based Rendering, Forward + Deferred Pipelines, Cascaded Shadow Map, and Lua Scripting support. It also integrates FMOD and PhysX. Somewhat inspired by Quake/Source/early IW Engines.
Shipped Games
Brain Machine (2017)
A 3D puzzle/action game focusing on polymorphing maps. Shipped on Steam, App Store, and Chinese Android stores. I worked on this as a Unity3D/Sever Programmer.
Conjury Revell (2023)
A steampunk first person shooter. Shipped on Steam. I worked on this project as a Technical Designer.
Hex Rally Racers (2022)
A split-screen multiplayer racing game. Shipped on Steam. I worked on this project as a Gameplay Programmer and a VFX Artist.
Personal Projects
Strafe
A high-mobility first person shooter prototype with wall-running abilities like Titanfall 2. My master’s thesis is also related to this project.
Blockcraft & Free Fall
A multi-threaded Minecraft-like voxel game engine with infinite world support, and a plaforming game made with the engine. It’s one of my early projects.
More Personal Projects
I spent most of my free time working on my personal projects. Check the button for more.